The Dragoons were once the worshipers of the dragons, viewing them as guardians of Gwerrale. In return of their worship, they were granted many blessings while their oracles were able to get information of the dragon realm. That is until the Altered came and decimated the armies of Gwerrale. The story goes that dragon has its equal counterpart like good and evil. Since the dragon of peace represented peace, its counterpart represented war and so on. So the dragons with aspects such as war,evil,chaos etc... were happy that the elves and men were having a nice bloody bloodbath, and were even more delighted the Altered was ''summoned'' to Gwerrale and was determined to keep the war going on which lead them to ''delay'' the dragons from helping Gwerrale by invoking the draconian law of letting Gweralle settle its own conflicts as outside help would disturb the equality of the war (The Altered , strangely, was considered as a race of Gweralle). In the end the king and queen of the dragons got fed up and acted on their own but it was almost too late, millions had died due to the delay. After the incident the Dragoons turned hostile to dragons and established a fort in Mount Raigon (currently it adjusted the hostility to dragons of negative aspects or hostile dragons but there are still branches who will not hesitate to kill dragons on sight). However.....the story may be wrong, and maybe there is a more sinister reason for the establishment of the Dragoons.
The Dragoons are mainly divided to two learning paths, the Slayer and the Seer. Seers are the oracles-turned-hostile, most of them more interested in dragoon politics than mutilating dragons. They are the ones responsible for the enchanting of weapons with anti-draconian magic and interrogations. The slayers are the brute force of the Dragoons, doing the dirty jobs such as assassinating those who are against the dragoons (although sometimes the higher ranked Slayers are sent as ambassadors to their native country) and expanding the fort.
Any being of any race may join the dragoons, provided they can climb up Mount Raigon.
Signature Spells of dragoons :
Jump : One of the simplest spells, usually learned by novice mages as a stepping stone for flying spells. The dragons however, perfected the spell to enable a person to leap up to 30 times his height and then land safely (that is, if the person has enough brains to have enough mana for the landing part). The mana use of it is however minimal and even the most thickheaded warrior can use it to success provided he learn the incantations.
Draconian Vitality : Only those with the bloodline of the first generation of blessed dragoons have a chance to inherit this strange blessing/spell. The posseser of the said ability is able to rejuvenate himself when he is at the brink of death twice in his lifetime. When the spell is in function the dragoon will feel no pain and have every single poison in him expelled, every wound closed, every injury healed. The duration of the spell is unknown, sometimes its as short as a minute, sometimes as long as a day. However, the beings who inherit this spell is rapidly diminishing, due to the lack of marriage in the dragoon society.
Weapons:
The dragoons are free to choose what weapons will they use but they do not encourage their members to use anything other than javelins or spears.